2013년 8월 26일 월요일

Skybox

Before 

After

After Changing Time of day setting

Screenshot of Time Of day setting

With Different Material and time of day setting



Unique Observation for week 5

In today's lecture, we've learnt about 'The sublime'. I've learnt that external features in landscape, such as, sky, weather, fogs, can create a distinctive mood in the landscape. In my island, I've figured out that by changing material of the 'sky' and changing 'time of day', I'll be able to create different mood on my island.

Short Video clip for Week 4 tasks

http://youtu.be/EJ5DUWwDprU

Chosen sublime Image

Kondyor Massif, Eastern Siberia, Russia

2013년 8월 12일 월요일

different vantage points within your custom island

Dynamic

Grand

Confined

Gentle

Sharp

different landscapes

Country of Origin : South Korea
Description : This landscape is very dynamic. It has combination of mainly rocks, but it also has small portion of vegetation on the edge of cliff.

Country of Origin : South Korea
Description : This landscape has great combination of water and island. The greenery vegetation and beach sand combines well to show great scenery. Terrains are not too dynamic, but it has dynamic cutting edges. 

Country of Origin : South Korea
Description : The portion of rocks and vegetation on this terrain is evenly appears. Dynamic edge of the cliffs shows extremeness, on the other hand, greenery side of island with vegetation shows softness of the terrain. 

Country of Origin : South Korea
Description : This terrain is very flat and has low-height of landscapes. The terrain is little empty, and small portion of vegetation gives you gloomy feeling about the landscape.

Country of Origin : South Korea
Description : There are two separate terrains, with full vegetation covered. 

Custom terrain texture

Chosen Texture 
 Texture Applied
Different Viewpoint


2013년 8월 5일 월요일

Customising The Editor (Week 1)

1. On the tool bar, I would like to customize and put 'Time of Day', because it's the most useful tool to use to change colours and feeling of the environment

2. I put 'Config Spec' to medium, because the editor runs smoothly on medium spec on my computer.

3. I would customise my 'Grid' to 1mm, because, it's easier to place entities more accurately.

4. In the editor, I put sound as 'mute', because I don't need sound until sound feature is in my terrain.

5. On tool bar, I would put 'save' button, because it is important to make saves to prevent from losing work from crash.

Viewports

1. By pressing 'Ctrl + G', you are able to move around terrain as a game character, and test out objects that are placed on terrain.

2. By Pressing 'F1', you can see terrains and objects in lines.


unique observation(week 1)

I, new user to the cryengine, personally think that cryengine is a great tool which allows create real-time environment in a detail. I still have a lot to learn, but, so far, I was amazed with this particular program that how much we can do in this program.

Getting Started And Folder Structure (Week 1)

1. In the main cry engine folder, there are two folders(Bin 32, Bin 64) for opening the editor. Depend on your 'BIT' of your windows, you can open editor with either one of these folders.

2. In order to open the sandbox, you must have rest of all the other folders, not just Bin folder.

3. In the folder called 'Game', all the textures, object files are stored in this folder.

2013년 8월 4일 일요일

Overview Of The CryENGINE 3 Sandbox User Interface (Week1)

1. By Right-Clicking on toolbar, you can customise your own toolbar with tools that are used most of the time.

2. 'Time of the Day' allows you to change color, contrast, saturation of each environment entities. Also, it can be done in different times of the day.

3.  When you press 'Ctrl + G', it changes to game mode. In this mode, you are able to test out terrains and features

4. On the right-top corner of the perspective bar, there is search bar which ignores other features and shows one specific feature when certain object is typed.

5. By right-clicking perspective bar, you can change the view of the screen, such as, wire frames and point mode.

6. Bottom of the screen there is 'speed' which various numbers can be typed from 1 to 10. It changes speed of the camera scroll in sandbox.

7. On the right-side of the screen, there is a rollupbar which contains Terrains, Layers, and Objects. From this bar, you're able to modify the sandbox features easily.

8. Clicking on the menu bar 'Terrain -> Texture', you can edit textures by layers.

9. Clicking on 'Snap to grid', it creates grid on terrain which allows you to move objects by size of the squares on grid, depends on numbers u set on grid setting.

10. Clicking 'Config Spec', it shows menu of very high, high, medium, low; depends on condition of your computer. It allows to run sandbox in various graphics.